A model's mesh and its materials.
Use Model#getMesh to create an instance.
See:
Members
-
The name of the glTF JSON property for this mesh. This is guaranteedto be unique among all meshes. It may not match the mesh's
nameproperty (@link ModelMesh#name), which is assigned bythe artist when the asset is created. -
readonlymaterials : Array.<ModelMaterial>
-
An array of
ModelMaterialinstances indexed by the mesh'sprimitive indices. -
The value of the
nameproperty of this mesh. This is thename assigned by the artist when the asset is created. This can bedifferent than the name of the mesh property (ModelMesh#id),which is internal to glTF.
